Showing posts with label ET ALgorithm 02. Show all posts
Showing posts with label ET ALgorithm 02. Show all posts

Tuesday, March 16, 2010

Holt_ET ALgorithm 02





Budak_ET Algorithm 2



Design Machine
Step 1) Grab 10 straws from the pile
Step 2) Grab a square piece of chipboard
Step 3) Pick up hot glue gun
Step 4) Glue 10 straws down to the chipboard, trying to keep each one as close to the
center as possible, and making sure each one bends at least a little
Step 5) Once completed take your piece and glue it the top of the previous one or, if it is becoming unstable, to the side.

Monday, March 15, 2010

Keishon Hazelwood 3D Algorithm

1. Start by arranging the first cups around the template provided.

2. Next use the hot glue to glue the cups where they meet.

3. When the first cups are all glued together in the circular template the next step is to start gluing the next set of cups.

4. The next set of cups are to be arranged in the gaps between the cups below.

5. Keep doing this until u have created a half sphere or dome with the cups.


Mitchell Littlefield

Step 1.

Find single material in box.

Step 2.

Glue one end of material to one piece of the wooden structure.

Step 3.

Weave/Interlace material through other pieces of the wooden structure.

Step 4.

Finish by gluing other end of material to closest piece of the wooden structure.




Friday, March 5, 2010

Gal_ET_Algorithm 2



Design Machine Rules

 1. Take one piece of aluminum circle mesh from the pile.

2. Place the aluminum mesh on the wooden block where the same circular shape is carved.

3. Using  the tools given or your fingers mold the mesh into the hole.

4. The depth and form may vary.

5. Stick the mesh through the spiral wire, the face of the mesh shape facing out.

6.Glide the mesh form all the way to the end so it is near the previous unit.

      7. Repeat, until you run out of time.

 

 

As the class went on I realized that I was not clear enough on rule number 5. There were a couple of units that were altered from the shape the design machine made and rolled horizontally into a completely different shape, breaking the fluidity of the design. I added a rule that would prevent the shape made from the design machine to be altered. Overall, I was pleased with the outcome. I wish there could have been more units produced with the design machine so it could have covered the wire entirely. One thing I would change about the project would be to create a more compelling shape for the design machine which would make each unit different depending on the way the person runs it through the wire.





Piers-Gamble_Algorithm02

Copper Algorithm
  1. Choose one straight piece of copper wire from those provided.
  2. Use the two clamps provided to clamp to each end of your wire.
  3. With a clamp in each hand place the middle of your copper wire in a central location between the four spikes.
  4. Now using only two or three spikes wrap all of your copper wire around the metal spikes.
  5. When you are satisfied with your bent copper, carefully slide your form off of the metal spikes.
  6. Now take one of the clear plastic pieces of tubing provided and slide half of it on one of the ends of your copper wire.
  7. The uncapped end of your structure must be fitted into the plastic tubing of the person who has gone before you.
  8. If you are the first person to perform this task simply place your bent copper structure on the black foam platform that has been provided for you.
  9. The last person to perform this algorithm must attempt to attach their open plastic tubing to the only uncovered copper end, which was constructed by the first person to go.

Reaction:

I was very happy with the success of both my machine as well as the final product, which the students created. My goal for the project was for the participants to construct a very unique and personal modular that would later be interlocked with the other modular’s to create a continuous form. The algorithm I set up for this project seemed to be well understood, because the students executed the process seamlessly. I do believe that if the students were allotted more time and were given more material to work with the end result could have been more dynamic.


























Thursday, March 4, 2010

Gagnon_ET Algorithm 2




1. Cut 3 strips of chipboard using the design machine, these strips should be identical to the design machine.

2. Make a triangle with the strips, attaching it together with the slots in the strips.

3. Once the triangle is made attach your triangle to somebody else’s triangle, they must attach using the slots, you can use as many of the slots as you want. The ending model did not come out the way I was expecting. I wanted people to use a different amount of the slots, not just all three every time. So there would be offsetting and rotation in the model not just vertical stacking. For example attaching the middle of one of the chipboard strips to a slot below creating a rotation effect.

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Richardson_Design Machine

Directions:
1. Cut a slit parallel to the short side of the card, have the slit go from the card's edge to the corner of the inner square that houses three circles. Do this to all four corners, and to about half of the deck of cards.
2. Using the cards with slits as joiners, stack the cards on top of each other two by two in alternating directions.
3. If a base is already built, continue to build the structure vertically.
4. Continuing the structure laterally through cantilevering is encouraged, but when cantilevering always remain symmetrical to ensure balance for the structure.
5. If the balance of the structure becomes an issue, begin a new structure.
6. There are many possible outcomes from this design machine.


Reaction:
Overall I was pleased with the result of my design machine. I was surprised with how unstable the card structure could easily become, but when properly constructed the structure could support itself without any problems. The cards themselves were harder to use than I originally thought they would be. They were difficult to align and to keep straight because they would constantly bow and pop out from the connections. I was also impressed with the structure's ability to easily cantilever, but again the cantilevers had to remain symmetrical to ensure the balance of the structure.

O'Rourke_ET ALgorithm 02



RULES:

1. If there are any color transparencies adjacent to the scaffolding – using only two tacks, pin ONE color transparency to the inside face of at least 2 basswood sticks.

2. When pinning any type of plastic to the basswood, make sure it stays taut, and it doesn’t droop over the edges of the basswood.

3. IF, and only if, all three of the color transparencies have been used, pick ONE piece of regular plastic lining.

4. Study the length of the piece, and pin it against the outside of at least TWO basswood sticks using TWO tacks.

5. Remember, the pinned plastic should be TAUT and the endpoints of the plastic should be almost flush with the edge of each basswood stick, so match the length of your piece with an appropriate distance between two basswood sticks.

6. Your piece, whether it is a colored transparency or the shaded plastic, can be oriented in whatever direction you wish. (Vertical, Horizontal, Diagonal, or Diagonally connecting the basswood sticks on either side of the machine.)

7. Ultimately, place your SINGLE piece in a way you feel is aesthetically pleasing. If someone prior to you has installed a piece that is droopy or dramatically hangs over the edge of a basswood stick, please fix it.

8. After you have applied your single piece of cladding to the scaffolding, you are done.

REACTION:

What I generally noticed was that the rule sets for most of the projects were executed in far shorter than four minutes. I think this was a subconscious reaction to the first algorithm project, as many people in the first assignment had difficulty completing the required tasks in the limited time constraints. In my project I tried to simplify my rules in comparison with the first project, so the rules could be executed patiently and thoughtfully.

Overall, I feel the greatest use of this design method is the ability to carry out design decisions with a simultaneous critique by your peers. Each person to carry out the rules has the opportunity to look at the progress of the created form, and to change it in a way that looks more aesthetically pleasing. It is a process of discovering intriguing form and having your work interpreted and critiqued at the same time.

Hurley_ET ALgorithm 02



Step 1 - Take a piece of the clay and flatten it to about a ½”. If the clay is to hard, use some water to soften it up.
Step 2 – Using the bottle cap as a guide cut out a circle from the clay
Step 3 – Using the paper clip push in five holes into the circles.
Step 4 – Place the circle cut out flat on the page touching at least one other circle forming a clay wall. Keep in mind structure as you build up the wall, and you can use a little water to help stick the pieces together.
Step 5 - Repeat steps 1-4

Mercer_ET Algorithm 2

Procedure:

READ THE ENTIRE PROCEDURE AND RULES FIRST

1. Select an unused unit of acrylic to modify.

2. Heat the acrylic strip for 30-45 seconds with the heat gun, or until it is somewhat flexible.

3. Using the peg board as a tool to make controlled curves, bend the acrylic strip into a shape that will fit onto the existing sculpture in such a way that it sits in the notches of at least two different pieces of acrylic below it. (It is likely that heat could need to be applied several times during this process)

4. After allowing the piece to cool just enough to hold its shape, attach the piece (WITH THE NOTCHES FACING UP) in the notches of at least two different strips on the level below.

Rules:

1. The Z-axis of the acrylic strip must remain vertical so that the notches can be utilized for the next level. (NO TWISTING)

2. Each level of the sculpture should have 4 PIECES that are placed in a way that MAINTAINS SCULPTURES STABILITY7.

3. Each participant can form a maximum of 2 pieces of acrylic.



Reaction:

The Algorithm produced results similar to what I expected, however I did not anticipate the time that it would take a person to complete the deformation of each unit in a way that would fit onto the existing piece. The time constraint caused the units to be made quickly so that many of them did not fit into place correctly and they failed to stay level, making the completion of the following levels very difficult. That being said the algorithm and the design machine worked as I expected to produce an overall compositions of individual units that were deformed based on individual interpretation.

Marr-Fuller_ET ALgorithm 02

Rules:

1) Cut a strip of chipboard that is at least 18” long (the longer the better). The strip should have parallel edges that are no farther apart than ¾”.

2) Insert one of the short edges of the strip of chipboard into the notch in the bass wood stick until it is flush with the opposite side of the stick.

3) By twisting the bass wood stick wrap the strip of chipboard as tightly as possible around the stick. Make sure to wrap the chipboard strip continuously over itself to make just one band around stick. Keep twisting until the entire chipboard strip is wrapped up.

4) Slide the strip of coiled chipboard of the bass wood stick. (If you have just created the first chipboard coil start at the beginning and create another coil)

5) Wind the end of the newly created coil of chipboard perpendicularly into the coils of any of the other already created chipboard coils. Make sure it is wound into the other coil at least 2 full revolutions.

6) Start again and repeat steps 1-5 until time is up.

Reaction:

I was slightly unsure on how to create a simple design machine, one that could be easily used in the classroom within the allotted four minutes. The machine that I finally did come up with seemed slightly simple when I first developed it but I believe created a dynamic out come. Everyone was able to use my design machine to alter the shape of the strips of chipboard into spiral shapes without a problem, but my rule about how to wrap the different pieces of chipboard together was not that clear. Halfway through the process I alter the fifth rule about how to attach the spirals to one another, so that everybody could intertwine their spirals anyway that they saw fit. This change to the rules created an outcome that was much more like the one I had expected and created a much more intriguing composition. Overall I felt my design machine and final composition was a success.

Lee_ET ALgorithm 02


Rules :
1. Pick a piece of Steel Mesh(not wire)
2. If the first letter of your last name is between A-K,
Bend it into curve, using the round part of the Design Machine.
Doesn’t matter how many times you bend it
If the first letter of your last name is between L-Z,
Bend it into an angle, using the box part of the Design Machine.
Doesn’t matter how many times you bend it.
3. Using hot glue gun, stack it up on the cardboard.
4. If the pile seems to fall down in your turn, support the pile with Steel Wire (not mesh) in your own way.

Reactions :
The most basic design concept is to show the contrast between curved surfaces and angled surfaces, so I want to know whether the relationship is balanced, or not. The role of my design machine is for curving or angling these surfaces. After the classmates' making this model , I could see that the curved surfaces don't conflict with the angled surfaces because of the unity of the material.
In addition to that, all mesh pieces have to be stacked up, but it couldn't be possible because of the weight, so I added steel wire in the process to support the mesh pile and to show the contrast between surfaces and lines. Actually I wanted classmates to build the wire from the cardboard to the mesh, but somebody built it form the mesh to the another mesh, which made this model more interested.
This time I tried to make the process very simple, so that people could understand clearly, and the result is pretty successful.


Potter_ET ALgorithm 02


Harutyunyan Machine




RULES:

Please be sure to either complete procedure A or B (not both)

· If you are the first person start with Procedure A

· If you do not see a wooden piece with nails to the left of the project complete procedure A

· If you see a wood piece with nails on the left side of the project complete procedure B

Procedure A

1. Grab a piece of wood from the right hand side

2. Take between 4-10 nails.

3. Nail your chosen number of nails to the wood plane in a pattern that you chose.

4. Place your wood piece with the nails to the left of the “main project”

You are done.

Procedure B

1. Grab a piece of red string

2. Tie the string around some of the nails already present on the main project in front of you.

3. Grab the wooden piece with nails located to the left of the project and place it on top so that one of the edges is parallel with the one underneath

4. Bring the string to the top piece and tie it in a similar manner to the first one
















ET Algorithm 02





Rules:

  1. You man only work inside the “sliding frame”

  1. You must read all directions before starting

  1. For this project you will have a few different tools at your disposal that you will use to create ‘stalactite’ art:
    1. Hot Glue
    2. Color Sticks (blue & yellow)
    3. Color Shaving tools

  1. Your goal in the next 4 minutes is to create ‘stalactite’ art within your ‘framed’ area

  1. You may experiment with different ways of adding ‘color shavings’ as you go along, but you must start buy lightly rubbing one of the color sticks on the mesh inside the frame without damaging the mesh by pushing too hard

  1. You then must start to add hot glue inside the frame, and you can do this in whatever manor you chose as long as at the end of the 4 minutes you have engaged the mesh within your entire framed area in some way

  1. By passing the glue through the mesh, it will stretch (like stalactites), and then hopefully create cool patterns with bits of color thrown around for good measure

  1. Try to be creative with how you apply the glue and the color to the mesh, but also try to think of the entire composition as a whole and realize that you are only doing 1/24 of the piece

  1. Try to create interesting, organic looking forms by using the mesh as the framework from which to ‘hang’ the glue and bits of color

  1. Do not use more than ½ a glue stick at most, but you will probably use less

  1. After you are done, move the ‘sliding frame’ ahead one number so the next person has a clean piece of mesh to work with


Tice_ET ALgorithm 02




Rules:

1. First person to start: Pick a piece on base to add to/slot into.

2. No chipboard piece shall be larger than 2” x 4” and must be rectangular.

3. If you are a junior, cut out 2 pieces of the corrugated.

- Make a ¼” score on all four short sides of rectangles. Location along short side is not specified.

- Slot chipboard pieces into open slots on the board.

4. If you are a senior, cut out 2 pieces of either thin or thick chipboard.

- Make ¼” score on both short sides of one piece.

- Make ¼” score on both long sides of other piece.

- Slot chipboard pieces into open slots on the board.

5. If you are a 5th year, cut out 3 pieces of thick chipboard.

- Make ¼” score on one short side and one long side of each of the three pieces.

- Slot chipboard pieces into open slots on the board.

6. If the board seems to be falling over, try to counterbalance by building up the other side of the form.


Reaction:


When I first tried to conjure up a 'design machine' I was unsure of where to begin. I found that others' interpretations and designs really opened my eyes to the possibilities of the project. There were many interesting methods of making form that culminated into an intriguing piece of art. Looking at it now, if I could go back, I would have a better understanding and a few new ideas on what I could create. I think the project as a whole was very compelling as a unique perspective on how to design.